﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using XYZshell.Game.CardGameEngine.Common;
using XYZshell.Game.CardGameEngine.CardFramework;
namespace XYZshell.Game.CardGameEngine.RuleFramework
{
	/// <summary>
	/// 基于对象属性的条件
	/// </summary>
	public  class PropertyCondition<T>:Condition
	{
		Type objectType;
		public PropertyCondition()
		{
			objectType = typeof( T );
		}
	}
}
